![]() ![]() The thing is, Gauntlet mode will be a series of levels where you keep the same vehicle, so if I don't provide any free repair time then there'll be a huge spread in potential vehicle value once the player has completed a few levels, which becomes hard to manage. The free repairs are currently automatic, but they'll try to be not too dumb, and always repair cockpit and chassis first. The implementation of all of this could change, but at the moment I'm giving the player some amount of free repairs (which can include rebuilding lost parts) at the end of each Gauntlet level, and each level gives a bit more time than the last (covering the fact that that player's vehicle is probably getting bigger). For instance one minute might give 50 scrap worth of repairs. This is measured in "minutes" because I don't want people to think it's using up some of their scrap, but there's a straight conversion between "minutes" and "scrap". – Auto-repair system + vehicle swap ability - DONEĪt the end of each Gauntlet level I'm giving the player some amount of free repair and rebuild time. – Object for holding game state in Gauntlet mode - DONE Gauntlet tasks to do before initial release ![]()
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